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Fenris ([personal profile] wolfuncaged) wrote2017-02-19 09:04 pm

Info


FENRIS
It's a sickness, this hate. This dark growth inside me, that I can't ever get rid of. And they put it there.
DRAGON AGE

PLAYER
NAME: TF
JOURNAL: [personal profile] teeff
PLURK: [plurk.com profile] teeff
DISCORD: teefflady#2361
TIMEZONE: GMT
OVERVIEW
Fenris is a whole mess of issues in a spikey shell made of even more issues. A former slave made into a literal living weapon, he carried a lot of anger and distrust towards just about anyone. Also magic- sweet jesus, he hates magic. And people touching him. Don't do it if you're not his friend. Just don't.

Fenris was taken from his home into the lands of Exsilium, where he was recruited by the Initiative to time travel a lot and stop an evil force called the United Earth from basically fucking everything over. He learned a lot about Earth culture in his time there. He helped win the war, and instead of going home got sent to the Drift Fleet. Which is kind of a crock. He lives on the Tourist as First Mate.

PERSONALITY
The first thing people will notice about Fenris is that he has a lot of unresolved anger issues. He has lived for a long time in an impossible situation, every step he takes which he believes will lead him to freedom only making the situation harder. It has made him frustrated, and he has a tendency to lash out at others as a way to cope with it. He can throw a cutting remark as easily as he can wield a blade, often not caring if he hurts someone's feelings or not in the process. There are times, if he is close enough to a person, where he'll apologise for his actions, but these are few and far between, mostly because he doesn't LET people get close to him.

Which comes to the next point. Trust doesn't come easily to him, in fact, it hardly comes to him at all. His time of being a slave on the run has taught him that trust is a good way to get yourself captured or killed. Better to shut the world out, not let them near, then at least he'd have a chance of making it to the next day. Slowly but surely, he begins to allow Hawke and his companions closer to him, but trust is still something he only gives him small amounts, he even struggles to acknowledge them as his friends at all.

A lot of his distrust lies in magic and those who wield it, which he can't be blamed for. After all, magic was seared into his skin, making him a living weapon, it took away his memories and kept him captive for years. He watched the magisters of Tevinter use magic in the worst way possible, sacrificing innocent lives for simple party tricks. He has learned to despise anyone with an ability to use magic, believing it was only too easy for them to be swayed into the darkness, to make a deal with a demon, or to even become a magister. He knows magic has its uses, but he firmly believes all mages are just a step or two away from true destruction.

That is not to say he isn't able to relax once in a while. Once he knows a person well enough, he is willing to talk to them, in his awkward way, even occasionally cracking a joke. Though this is rare enough that Varric feels the need to write it down when it happens. Fenris is very cynical, and as such his humour follows suit. It's dry and guarded, and used only when he feels comfortable.

He has a tendency to be more sympathetic towards other slaves and other elves. Elves are treated in Thedas very much as second class citizens after all, and he understands what a struggle it is for his race to survive. Sometimes, it's easier for an elf to be a slave, than become a nomad with the Dalish or to cling to the city slums. Though he is sympathetic, it only goes so far. If they are unwilling to help themselves, he grows irritated with them, and is quick to show his contempt towards them. The Dalish are often treated as such, given their use of magic, and the fact Fenris feels they are clinging to an old life that elves will never have again.

With all of this going on inside his head, he tends to brood. A lot. He prefers to remain alone, in the dank mansion he stole, just being with his thoughts. He never bothers to clean up the place he lives in, letting corpses rot where they lay and leaving most of the rooms untouched. He's never seen a point, as he's never truly believed Kirkwall could be a permanent home for him. even after living there for years. His companions often point out his brooding tendencies, Varric even asking if it was a sport in Tevinter. When Fenris is left alone, you can bet brooding is what he'll be doing. Often with a bottle of wine.

He's a very skilled fighter, and doesn't let his personal issues get in the way of battle. He just gets on with it and leaves the talking for later. The lyrium he has branded into his flesh causes him constant pain, even more so when he uses it, but again, he does not allow this to bother him in battle. This is more from hard training with Danarius than out of any real desire. Fenris truly is a killer, but he takes no joy in it, nor does he feel overly remorseful for those he has killed. It's just the way of the world, if a battle must be fought, then casualties are inevitable, he sees no need to concern himself with this fact.

Though he's gained his freedom, Fenris remains very much still in bondage. Bound by his own hatred and prejudice he is unwilling or unable to shake off, he finds he is not truly free, a realisation that feeds his anger, becoming an unbroken circle. With only scattered memories of his past, he has no experience to fall back on in being free, perhaps he never planned to actually escape Danarius' clutches, perhaps he assumed he'd be dead by now, either way, Fenris has no clue how to live as a free man. He lives from day to day, taking the world as it comes and not daring to plan for the future. Why would he? When a future was something he could never have.

ABILITIES
TEVINTER FUGITIVE

Lyrium Ghost - While this mode is active, Fenris fades into a wraithlike state and becomes difficult to track on the battlefield. (Upgraded to Lyrium Spectre) Defense: +20%, Critical chance: +20%, Damage resistance: +10%, Magic resistance: +10%

Veneer of Calm - Fenris maintains an appearance of calm, but it is only a facade. Every wound he takes stirs at his deeply buried resentment, increasing his attack damage. Damage: Up to 150% (inverse proportion to health)

Battle Tempo - Every time he kills an enemy, Fenris's pace quickens for a short time. Attack speed: +30% upon enemy death.

Inner Reserves - Each time Fenris kills an enemy, years of hard conditioning restore a portion of his stamina. Stamina regeneration: Minimum 5% upon enemy death.

Spirit Pulse - Fenris flares with dark energy, lashing foes with a blast of spiritual force. Spirit damage: 2x, Elemental Force: 4x

Deflect - Fenris further attunes his tattoos. Their lyrium pathways now help to negate hostile magic attacks. Magic resistance: +25%


TWO HANDED WARRIOR

Mighty Blow - The warrior leaps into the air, crashing down on foes with tremendous force. (Upgraded to Killer Blow) Physical damage: 6x, Physical force: 2x

Scythe - The warrior charges through enemy lines, felling combatants in the way. Physical damage: 3x, Physical force: 2x

Giant's Reach - The warrior's two-handed attacks rip through the air with such power that each generates a shockwave past the point of impact, effectively extending the weapon's reach. Range: +1m

Whirlwind - The warrior cuts through foes, hitting all targets within melee range with a single sweeping arc. (Upgraded to Tornado) Physical damage: 3x, Physical force: 4x, Critical chance: 100%

VANGUARD

Control - The warrior fights with discipline, not anger, making every swing count. Attack: +10%

Destroyer - The warrior is now an elite combatant, so experienced in battle that enemies suffer more pain when fighting the warrior than they would when fighting anyone else. Enemy damage resistance: 90% vs. warrior's basic attacks, Enemy damage resistance: 50% vs. warrior's critical hits

INFORMATION
CANONPOINT: DA2: Act 3- The Last Straw: Before the Chantry blows
AGE: Unknown, presumed mid/late 30s
HEIGHT: 5'3"
BUILD: Lanky for an elf
HAIR: White
EYES: Green
APPEARANCE: Link
RELATIONSHIP: Taken (Marian Hawke)
OCCUPATION: Security
RESIDENCE: SS Tourist (First Mate)

INVENTORY
  • Blade of Mercy (Currently in pieces)
  • Mor greatsword
  • Choose your own adventure books (Varric)
  • Story book (Varric)
  • A metric shit-ton of objectified Scotsman bad romance books (Sponsor drop)
  • Minature apple tree (Asteffiel)
  • Three nameless mood-lifting fluff slugs
  • Issue #1 of Savage Starlight